Mathc complexes/a264
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c00e.c |
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/* ------------------------------------ */
/* Save as : c00e.c */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **u = m0_mZ(i_mZ(r,C1));
double **v = r_mZ(i_mZ(r,C1),9.);
clrscrn();
printf(" u :");
p_mZ(u,S3,P0,S3,P0,C6);
printf(" v :");
p_mZ(v,S3,P0,S3,P0,C6);
printf(" <0,v> = <v,0> \n\n");
printf(" <u,v> = v^t.u \n");
printf(" <u,v> =");
p_Z(dot_Z(u,v), S4,P0, S3,P0);printf("\n\n");
printf(" <v,u> = u^t.v \n");
printf(" <v,u> =");
p_Z(dot_Z(v,u), S4,P0, S3,P0);printf("\n");
f_mZ(u);
f_mZ(v);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(R2)+R2);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Exemple de sortie écran :
u :
+0 +0i
+0 +0i
+0 +0i
+0 +0i
v :
+2 +9i
-5 -5i
-7 -9i
-6 -1i
<0,v> = <v,0>
<u,v> = v^t.u
<u,v> = +0 +0i
<v,u> = u^t.v
<v,u> = +0 +0i
Press return to continue
Press X return to stop