« Programmation C++/Les classes » : différence entre les versions

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#include<stdio.h> #include<dos.h> #include<stdlib.h> #include<conio.h> void getup() { textcolor(BLACK); textbackground(15); clrscr(); window(10,2,70,3); cprintf("Press X to Exit, Press Space to Jump"); window(62,2,80,3); cprintf("SCORE : "); window(1,25,80,25); for(int x=0;x<79;x++) cprintf("ß"); textcolor(0); } int t,speed=40; void ds(int jump=0) { static int a=1; if(jump==0) t=0; else if(jump==2) t--; else t++;...
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<noinclude>{{Programmation C++}}</noinclude>
#include<stdio.h>
#include<dos.h>
#include<stdlib.h>
#include<conio.h>
void getup()
{
textcolor(BLACK);
textbackground(15);
clrscr();
window(10,2,70,3);
cprintf("Press X to Exit, Press Space to Jump");
window(62,2,80,3);
cprintf("SCORE : ");
window(1,25,80,25);
for(int x=0;x<79;x++)
cprintf("ß");
textcolor(0);
}
int t,speed=40;
void ds(int jump=0)
{
static int a=1;
if(jump==0)
t=0;
else if(jump==2)
t--;
else t++;
window(2,15-t,18,25);
cprintf(" ");
cprintf(" ÜÛßÛÛÛÛÜ");
cprintf(" ÛÛÛÛÛÛÛÛ");
cprintf(" ÛÛÛÛÛßßß");
cprintf(" Û ÜÛÛÛÛßßß ");
cprintf(" ÛÛÜ ÜÛÛÛÛÛÛÜÜÜ ");
cprintf(" ßÛÛÛÛÛÛÛÛÛÛÛ ß ");
cprintf(" ßÛÛÛÛÛÛÛß ");
if(jump==1 || jump==2){
cprintf(" ÛÛß ßÛ ");
cprintf(" ÛÜ ÛÜ ");
}else if(a==1)
{
cprintf(" ßÛÛß ßßß ");
cprintf(" ÛÜ ");
a=2;
}
else if(a==2)
{
cprintf(" ßÛÜ ßÛ ");
cprintf(" ÛÜ ");
a=1;
}
cprintf(" ");
delay(speed);
}
void obj()
{
static int x=0,scr=0;
if(x==56 && t<4)
{
scr=0;
speed=40;
window(36,8,60,9);
cprintf("Game Over");
getch();
window(36,8,60,9);
cprintf(" ");
}
window(74-x,20,80-x,25);
cprintf("Û Û ");
cprintf("Û Û ");
cprintf("ÛÜÜÜÜÛ ");
cprintf(" Û ");
cprintf(" Û " );
x++;
if(x==73)
{
x=0;
scr++;
window(70,2,80,3);
cprintf(" ");
window(70,2,80,3);
cprintf("%d",scr);
if(speed>20)
speed--;
}
}
void main()
{
char ch;
int i;
getup();
while(1){
while(!kbhit())
{
ds();
obj();
}
ch=getch();
if(ch==' ')
{
for(i=0;i<10;i++)
{
ds(1);
obj();
}
for(i=0;i<10;i++)
{
ds(2);
obj();
}
}
else if (ch=='x')
return;
} //outer while
}
 
== La notion de classe en programmation orientée objet ==