Mathc matrices/00f
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c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **U = r_mR( i_mR(R1, r),9);
double **V = r_mR( i_mR(r ,C1),9);
double **A = rToeplitz_mR(U,V,i_mR(r , r) );
double **Inv = i_mR(r,r);
double **ID = i_mR(r,r);
clrscrn();
printf(" Copy/Past into the octave window.\n\n");
p_Octave_mR(A,"A",P0);
printf(" inv(A)\n");
p_mR(inv_mR(A,Inv),S5,P6,C7);;
stop();
clrscrn();
printf(" inv(A)*A\n");
p_mR(mul_mR(Inv,A,ID),S5,P6,C7);
printf(" A*inv(A)\n");
p_mR(mul_mR(A,Inv,ID),S5,P6,C7);
f_mR(U);
f_mR(V);
f_mR(A);
f_mR(ID);
f_mR(Inv);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(RC5)+C2);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Matrice de Toeplitz.
Exemple de sortie écran :
Copy/Past into the octave window.
A=[
+1,+5,-7,+8;
-2,+1,+5,-7;
+6,-2,+1,+5;
-8,+6,-2,+1]
inv(A)
+0.142857 +0.142857 +0.000000 -0.142857
+0.172973 +0.232432 +0.048649 +0.000000
-0.094208 +0.078764 +0.232432 +0.142857
-0.083398 -0.094208 +0.172973 +0.142857
Press return to continue.
inv(A)*A
+1.000000 -0.000000 -0.000000 -0.000000
+0.000000 +1.000000 -0.000000 +0.000000
-0.000000 +0.000000 +1.000000 -0.000000
+0.000000 -0.000000 +0.000000 +1.000000
A*inv(A)
+1.000000 -0.000000 +0.000000 -0.000000
+0.000000 +1.000000 -0.000000 +0.000000
+0.000000 +0.000000 +1.000000 -0.000000
-0.000000 -0.000000 +0.000000 +1.000000
Press return to continue
Press X return to stop