Application

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c00a.c
/* ------------------------------------ */
/*  save as :   c00a.c                  */
/* ------------------------------------ */
#include "w_a.h"
/* ------------------------------------ */
#define FACTOR_E        +1.E-2   
/* ------------------------------------ */
/* ------------------------------------ */
void fun(int r)
{
double **A =        rdiag_mZ(  i_mZ(r,r),99);	
double **A_T = ctranspose_mZ(A,i_mZ(r,r));
double **V =                   i_mZ(r,r);
double **V_T =                 i_mZ(r,r);
double **U =                   i_mZ(r,r);
double **U_T =                 i_mZ(r,r);    
double **X =                   i_mZ(r,r);  

double **T =                   i_mZ(r,r);

  clrscrn();
  printf(" A :");
  p_mZ(A, S10,P2, S8,P2, C4);
      
  printf(" U :");
  X_U_mZ(A_T,U,FACTOR_E);
    p_mZ(U, S10,P4, S8,P4, C4);

  printf(" V :");
  X_V_mZ(A_T,V,FACTOR_E);
    p_mZ(V, S10,P4, S8,P4, C4);
  
  ctranspose_mZ(U,U_T);
  ctranspose_mZ(V,V_T);  

   stop();
   
   clrscrn();
      
  printf(" X = U_T * A * V :");
  mul_mZ(U_T, A, T);                       
  mul_mZ(T, V, X);             
    p_mZ(X, S10,P4, S8,P4, C4);
   
   printf(" A :");
  p_mZ(A, S10,P2, S8,P2, C4); 
     
   printf(" A = U * X * V_T  ");
   mul_mZ(U, X, T);                    
   mul_mZ(T, V_T, A);                 
     p_mZ(A, S10,P2, S8,P2, C4);

   f_mZ(A);
   f_mZ(A_T);
   f_mZ(V);
   f_mZ(V_T);
   f_mZ(U);
   f_mZ(U_T);
   f_mZ(X);
   f_mZ(T);
}
/* ------------------------------------ */
int main(void)
{
time_t t;

  srand(time(&t));

do
{
 fun(rp_I(R3)+R1);
    
} while(stop_w());

  return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */


La X décomposition d'une matrice diagonale


Exemple de sortie écran :

    A :
    -72.00  +38.00i      +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i     -83.00  -52.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i     -52.00   -5.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i     -77.00  +82.00i 

 U :
   +1.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +1.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i    +1.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i    +1.0000 +0.0000i 

 V :
   +1.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +1.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i    +1.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i    +1.0000 +0.0000i 

 Press return to continue. 


 X = U_T * A * V :
  -72.0000+38.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i   -83.0000-52.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i   -52.0000 -5.0000i    +0.0000 +0.0000i 
   +0.0000 +0.0000i    +0.0000 +0.0000i    +0.0000 +0.0000i   -77.0000+82.0000i 

 A :
    -72.00  +38.00i      +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i     -83.00  -52.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i     -52.00   -5.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i     -77.00  +82.00i 

 A = U * X * V_T  
    -72.00  +38.00i      +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i     -83.00  -52.00i      +0.00   +0.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i     -52.00   -5.00i      +0.00   +0.00i 
     +0.00   +0.00i      +0.00   +0.00i      +0.00   +0.00i     -77.00  +82.00i 


 Press   return to continue
 Press X return to stop